


Removes the crafting recipe that would craft the specified items Remove (name,count, m) meta is optional, count is required If you write some super large number here, you will have nearly infinite fuel. Stick has burntime 100, planks 300, coal 1600, lavabucket 20000. Name is an alias or item ID, and burntime defines how long this item should burn. Smelting recipe can have only one item on left, and can’t specify it’s meta.įuel ( name, burn_time ) fuel ( name, meta, burn_time ) meta is optional. Smelting ( name ) > ( name,count,m ) meta and count are optional. Shapeless recipe has only one “row”, with up to 9 items. Shapeless ( name,m + name,m + name,m … ) > ( name,count,m ) meta and count are optional. Use “null”, “none”, “air” or “nothing” in empty slots. Recipe rows (the name+name+name pieces) are divided by either, | or /. This is used, for example, to determine leaves, wool and dye colour.Ĭount = number of items produced, default is 1. Name = Block or item name (defined in the dictionary), or number (direct ID) Shaped recipe consist of recipe (left) and result (right). Shaped ( name,m + name,m + name,m / name,m + … ) > ( name,count,m ) meta and count are optional. For items, you may or may not have to add 256 to the item id, if its 5000 in property file, use *explosiveEgg=5256. General notice: To get modded blocks, simply use their id like this: *pipe=185, and then use keyword pipe. You can also use comments to make the code cleaner. Recipes can be saved in any text files in. Clear (remove all recipes with specified output).2 Download Links for Custom Recipes Mod 1.8.8/1.7.10.1.4 How to install Custom Recipes Mod 1.8.8/1.7.10.1.1 Recipe syntax – how to make a recipe:.
